Tuesday, September 30, 2008

Moving and shaking

Ladies, gentlemen and on lookers,

Things have been going fairly smoothly the last few weeks.

1) My game written in blender will now communicate in real time with the EEG interface device via the parallel port. I'm using a library called pylpt embedded in the game to create the link and send the signal.

2) I have also successfully integrated the wii remote with my game. Excuse my french but this was a complete pain in the *#$! First, I had to find the right bluetooth adapter, because of the lax bluetooth standards the wiimote won't communicate with all bluetooth devices. Second, it would be difficult to embed the bluetooth connection with in the blender game engine, so I used an emulator called GlovePie. GlovePie uses a set of libraries to send the emulated wiiremote signal to the local host using open sound control or OSC. So, the OSC sends a packet to the local host with the wiimote status and during every pass of the game engine this packet is read.

3) THe game is working but not that the wii remote is integrated it isn't as stable. I think I need to rewrite the canned script emulating the wiimote to make it simpler.

I'm tired... time for bed!

1 comment:

Newman said...

Well done, my friend!